Rabu, 28 September 2011

[Q555.Ebook] Download PDF Drawing Light & Shade: Understanding Chiarascuro (The Art of Drawing), by Giovani Civardi

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Drawing Light & Shade: Understanding Chiarascuro (The Art of Drawing), by Giovani Civardi

Drawing Light & Shade: Understanding Chiarascuro (The Art of Drawing), by Giovani Civardi



Drawing Light & Shade: Understanding Chiarascuro (The Art of Drawing), by Giovani Civardi

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Drawing Light & Shade: Understanding Chiarascuro (The Art of Drawing), by Giovani Civardi

A practical easy-to-follow guide, which shows how to observe and draw light and shade.

  • Sales Rank: #156211 in Books
  • Brand: Civardi, Giovanni
  • Published on: 2006-08-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.66" h x .19" w x 8.40" l, .69 pounds
  • Binding: Paperback
  • 64 pages

About the Author
Giovanni Civardi is an Italian artist and teacher who for years has combined studies at the Faculty of Medicine, Milan, with the practice and teaching of sculpture.

Most helpful customer reviews

11 of 11 people found the following review helpful.
If you've read them all, you probably don't need this one.
By Jeremy Canaday
I ordered this book hoping for a detailed insight on light and shade along with a little history and information regarding chiaroscuro. While it is a good book if this is the 1st art book you've ever read and does have quite a few inspiring images, it is absolutely nothing detailed for light and shadow that you probably couldn't find on Wikipedia. I'd say about 75-80% of this book is filled with images and about 25% text. It'll take less than 30 minutes to read every page word for word.

0 of 0 people found the following review helpful.
Good
By soso
Good book to have

0 of 0 people found the following review helpful.
Five Stars
By catherine
usefull

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Rabu, 21 September 2011

[X318.Ebook] Download How to sculpt a Greek God Marble Chest with Push-ups (Bodyweight Bodybuilding Tips Book 1), by Anthony Arvanitakis

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How to sculpt a Greek God Marble Chest with Push-ups (Bodyweight Bodybuilding Tips Book 1), by Anthony Arvanitakis

From the author of the #1 BEST-SELLING BOOK: All you need is a Pull-up Bar
How many Push-ups can you do?

10? 20? 50? 100?
Unfortunately, the number of reps doesn't matter. Take a look on Youtube for all kinds of push-up challenges and examine the chest development of the guys doing them.

Most of the times it's insignificant, right? Does that mean push-ups are a bad chest builder? Not at all. It's just that most people don't know how to activate their chest muscles properly. As a result, they do numerous reps without ever seeing their chest ever getting muscular.

How do you turn your chest muscles “on” in order to get maximum activation and muscle building? You do that by bringing intensity into your push-ups. And intensity is not about reps, it's about how you perform those reps.

How to sculpt a Greek God Marble Chest with Push-ups teaches you all the tools you will ever need in order to produce intensity.

There are 4 techniques in the book that you can use to increase the intensity of your pushups:

  • Learn how to switch on your chest. That way you make every rep count.
  • Pre-stretch the muscle. Why? A muscle which is fully stretched is maximally activated and can be built faster.
  • Don't lockout on the top. If you do, you will lose muscle tension since your body's weight rests on your joints and bones.
  • Lean your body forward. By doing it, you are lifting even more weight with every rep. You go from lifting 60% of your body to lifting up to 90%, progressively overloading your chest muscles.

  • Implement these 4 techniques today and watch your chest become sculpted like a Greek's God.
    Don’t hesitate to pick up your copy today by clicking the BUY NOW button at the top of this page!
    P.S. You will also start noticing better pumps with every chest exercise you perform from now on.

    • Sales Rank: #26925 in eBooks
    • Published on: 2015-12-08
    • Released on: 2015-12-08
    • Format: Kindle eBook

    Most helpful customer reviews

    7 of 7 people found the following review helpful.
    Most people who do push-ups aren't doing them to their full potential.
    By Amazon Customer
    After reading your book and practicing the push-up (PUS) according to 'perfect' form was quite a shock to me. I was already aware of the mind-muscle connection idea that you share in your book but when I use the form you suggested in your book it adds a whole new level of challenge!

    The techniques you discuss in your book aren't commonly found around the internet so it's not surprising that many people don't take the PUS exercise seriously when thinking about hypertrophy.

    To complete a workout based on these PUS is challenging. It is necessary to do smaller rep sets in the training program (as you have suggested) just to finish the workout! Furthermore most people wouldn't know how to do decent form in 'normal' PUS (which are really just easy sets).

    It's certainly humbling not being able to do as many reps, but I'm more interested in having a body similar to yours so I'm going to work on my PUS form to get me some bigger pecs.

    I recommend this book to anyone who does PUS in their training and to people who think PUS can not be challenging.

    5 of 5 people found the following review helpful.
    No fluff but straight to the point stuff
    By zourab
    If you are a beginner and crave to build a solid muscle Chest, there is something for you in this book. If you are an intermediate and want to jump into the next level, there is something for you in this book. If you already have a good looking body (including chest), again there is something for you in this book.

    The Author demonstrates everything in detail in terms of this particular exercise that targets chest muscle building and covers every possible detail you can use to exploit every movement, every technique and every underground secret you may not even aware of.

    The book comes with pictures and videos in order to make the techniques clear to you. You learn from a person who actually applies what he teaches and you can see results. His results speak for themselves for doubters and skeptic guys. (I actually invest in books when I see direct or indirect results of what the author teaches on him/herself.

    I strongly recommend this book. I give it 5 Stars because it’s worth the investment. It helped me to go from useless repetitions to a solid and stable work out that actually build my muscles. No more unlimited repetitions, it’s time rather for slow but correct work-out. Feedback will be added in the future in terms of my progress.

    Thanks Dude!
    Zourkas

    4 of 4 people found the following review helpful.
    In How To Sculpt A Greek God Marble Chest With ...
    By Mike Joplin
    In How To Sculpt A Greek God Marble Chest With Push-ups, Anthony reveals how less is more. It's a brief (but thorough) analysis of how the correct mindset, exercise form, and intensity are the keys to success, not endless and meaningless reps.

    Anthony also explains (with words and pictures) why many trainers work their triceps and shoulders performing push-ups, instead of their chest. This information alone will help you stay injury free...and target your chest muscles for mass gains.

    Many people judge a book by the number of pages. That's a mistake, because a lot of lengthy books are full of fluff...fat. How To Sculpt A Greek God Marble Chest With Push-ups has no fluff (fat); it's ripped with straight-to-the-point information that simplifies one powerful exercise – the push-up.

    See all 40 customer reviews...

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    Kamis, 15 September 2011

    [B667.Ebook] Download Spacewreck: Ghostships and Derelicts of Space (Terran Trade Authority Handbook), by Stewart Cowley

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    Spacewreck: Ghostships and Derelicts of Space (Terran Trade Authority Handbook), by Stewart Cowley

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    Spacewreck: Ghostships and Derelicts of Space (Terran Trade Authority Handbook), by Stewart Cowley

    tight clean slight edge wear

    • Sales Rank: #866944 in Books
    • Published on: 1979-01-01
    • Ingredients: Example Ingredients
    • Number of items: 1
    • Binding: Hardcover
    • 98 pages

    Most helpful customer reviews

    8 of 8 people found the following review helpful.
    Spacewreck : Ghostships and Derelicts
    By Ryan W Mortensen
    As per usual with Cowley's books, "Spacewreck" is impressively imaginative. The art is, for the most part, something that allows the imagination run wild and, as all art should, provokes a different response from each viewer. And, like his other books, the text is somewhat technical, but in a sense that it adds great depth to each visual piece. One neat thing that jumps out at the reader who is familiar with the other books in this collection, are the familiarity of certain spaceships. I.e. The reader may have seen one particular example in another context. All in all, not the best of the group of space-themed books by Cowley, but very creative nevertheless.

    4 of 4 people found the following review helpful.
    A great part of my childhood
    By Colonel Batguano
    Oh how I miss the science fiction and fantasy art of the 70s and 80s. You can't go wrong with any of the Terran Trade Authority books, but this one is my favorite. I highly recommend it.

    3 of 3 people found the following review helpful.
    Great book - good memories! :)
    By Carlitos.Thunderpants
    When i was in primary school, this was my Library-time go-to book to fire up the imagination, it used to scare the crap out of me because it had a skeleton of some dude crash landed on the front who only had one eye! and more dereliction and skeletons inside!.

    For the longest time I had forgotten what it was called, I thought the title was something else, recently I found one of the paintings on FB from it and managed to track down the name and buy a copy of the book finally!.

    This was the first Art book that got me into Sci-fi art. There were a number of other Sci-fi book covers to look at in the fiction section but this one kept me fascinated for a while during library-time more than anything else.

    C

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    Jumat, 09 September 2011

    [L839.Ebook] Get Free Ebook James Bond 007 RPG: Basic Game (book), by Gerard Christopher Klug

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    James Bond 007 RPG: Basic Game (book), by Gerard Christopher Klug

    • Sales Rank: #1380615 in Books
    • Brand: James Bond
    • Published on: 1983-10
    • Original language: English
    • Number of items: 1
    • Dimensions: 10.50" h x 8.25" w x .50" l, .90 pounds
    • Binding: Paperback
    • 160 pages

    Most helpful customer reviews

    0 of 0 people found the following review helpful.
    Now, Pay Attention, 007...
    By Devin Parker
    Though the system is old, it is, at its core, simpler than many game systems produced in its era. While many games were designed with the intention of modeling physics, and oft-times slipped into the error of thinking that more complexity equaled more sophistication, James Bond 007 was fairly innovative in its attempts to model the genre it promises to assist players in emulating. Once one grasps how the core mechanic works - Primary Chance multiplied by Ease Factor, roll percentile dice and consult the Success Chance chart for Quality Rating achieved - the rest of the game flows quite smoothly.

    Especially interesting are the use of Hero Points, which can be used for various purposes such as improving your skill roll results, decreasing the rolls of NPC opponents, and making advantageous things happen (such as finding a flare gun in the glove compartment of the East German military fuel tanker truck you just hijacked in which to make your escape, to cite one actual-play example). Echoes of this would later be seen in games such as Savage Worlds and Fate. While you can just keep track of Hero Points on the character sheet, I purchased a set of 50 Brybelly Monte Carlo Premium Poker Chips in $10,000 denominations for use in my game. In addition to adding atmosphere to our session, the colors even match the orange and black of the gamebook's cover.

    Bear in mind that GMs have a way to counter Hero Points if they so choose: major NPCs have Survival Points, which have a similar function. So while Bond will take down mooks with relative ease, he's going to have to work harder to bring down Dr. No or Auric Goldfinger.

    Should you fear that the player characters are going to walk all over the GM's NPCs, be aware that characters are built with points rather than randomly rolled, and that there are three levels of character competency: Rookie, Agent, and 00 Agent. 00 Agents are built on far more points than the other two tiers, and begin the game with many more Hero Points. Again, this results in a feel appropriate to a James Bond game, where 00 Agents will get through many harrowing circumstances relatively unscathed. Meanwhile, if you want a game where the PCs will have to work harder to achieve their missions, consider running a game with Agent characters. As of this writing, I haven't yet tried to run a game where all of the player characters were Rookies, but I'd like to give it a try. It seems that it would result in a more low-key and challenging game where each character needed to specialize in one field and use teamwork to complete their objectives.

    James Bond 007 is uncommon among RPGs in that it is designed to accommodate a single player and GM. Though they are sometimes assisted by Rookies and Agents, 00 Agents most often work alone. This means that you can play a single-player game without the GM needing to run a number of NPCs to supplement the "party," as one must in many other games. 00 Agents are highly-competent and have a broad range of skills and areas of expertise, after all, and the mechanics support that idea. The only drawback to this is if you have a group of players and one of them wants to play a 00 Agent, the other players need to be prepared to play a support or even comic-relief role (unless you want a game filled with 00 Agent-level characters). This flies in the face of most RPGs, where it is expected that all player characters will be roughly equal in terms of ability (though games such as Buffy the Vampire Slayer have handled this imbalance well).

    Also enjoyable is the way in which chases are run. Each participant chooses one of five maneuvers to perform (though there are only five, any action you can think of is possible within them) and then begins to bid against the GM (representing the NPCs). Each bid makes your planned maneuver that much riskier to perform, but the one who bids the lowest determines who gets initiative. Those who fail their rolls or push their vehicles too hard have a chance of suffering a Mishap, which can damage their vehicle and/or their character, and take them out of the chase. Actual play resulted in the same sort of spectacular stunts and crashes for which the Bond films are justly famous. Though I've focused on vehicle chases, the same rules are used for pursuit on foot, horseback, and so on.

    There are subsystems for playing casino games, seduction, and of course, hand-to-hand and gun combat. These each play out in a way that I felt mirrored how these elements manifest in the movies. The only downside that I found was that in order to play out the casino games, the GM actually needs to have some idea of how the games work. Easy enough for a game of blackjack, but when it comes to something more Bondian, like Chemin-de-fer, I'm a bit in the dark. A copy of Hoyle's would probably have been a good tool to have at hand back in the day, but fortunately, we can always refer to Wikipedia or watch a YouTube video to acquire this knowledge. And it does result in feeling like you're playing out a Bond movie rather than just making a single skill roll a la Pathfinder.

    Of course, the book is of its time in ways that can't be helped. If you're setting your games in the 1970s or 80s, the core book will have most everything you need: weapons, vehicles, maps and guides to major cities of the world. If you want to run it closer to modern day, well, you're going to be on your own to figure out statistics, or just figure out a close equivalent in the book to copy. At least with cities, you still have Google Maps and the rest of the internet to consult. That said, I would still recommend getting other books in this series, such as Q Branch and Thrilling Locations, which offer much more. An old grognard like me is perfectly happy to run games set in the Cold War, but I can appreciate the desire to James Bond 007 in the here-and-now.

    Where the author pleasantly surprises is in the adaptation from the source materials. The book is written to balance its inspirational sources, drawing from both Ian Fleming's novels and the films. This is reflected in the illustrations, as well, where James Bond has a uniform appearance throughout the book; I credit the illustrator, James Talbot, for drawing specific scenes from the movies and managing to blend the features of Sean Connery, George Lazenby, and Roger Moore. At the same time, Gerard Christopher Klug avoids the worse aspects of the novels and movies (namely, racism and misogyny); NPCs are presented with a bit more humanity than some of their characters were treated in their respective films, and in the example of play, the GM is female. While certainly not unheard of in games of its time, I still found it refreshing on a recent re-read.

    On the whole, James Bond 007 is a solid, entertaining action-espionage RPG that does splendidly in recreating the feel of Bond films. There are many great games out there these days to tackle other styles of spy stories (as well as some that handle Bond's type of devil-may-care tradecraft), but you could do a lot worse than this.

    8 of 8 people found the following review helpful.
    007 Role Players Handbook (Basic Game Book)
    By H. Yan
    I first came upon this book in 1987. And almost twenty years later, I'm reading and going through it over and over again. The Basic Game Book is a manual of the workings of a James Bond role playing world and it's core rules. It is a RPG along the same lines of Dungeons and Dragons.

    This book is not not only informative and insightful but the artwork is great as well. It is concise and very organized and structured when explaining how to bring the world of 007 to life. Whether you are a 007 fan or not, if you want to role play in the world of international espionage, this is the book for you.

    2 of 2 people found the following review helpful.
    Excellent Spy RPG
    By D. Pulver
    A classic and innovative design, this really captures the feel of 007 adventures. You can create your own spy for Her Majesty's Secret Service, or play Bond or another character from the novels or movies.

    This game was an early pioneer of some key concepts in tabletop gaming, notably the use of a "fate point" system
    to keep player characters alive. It also makes good use of levels of success in action resolution. The basic concepts of its vehicle chase system have been borrowed my many game designers since. It has a decent combat system, but also appropriately spends a lot of time on social and other non-combat interactions suitable for James Bond setting, e.g., gambling. There is excellent advice to support the game master and encourage roleplaying.

    A few weaknesses show up. The equipment section is functional but basic (the Q-Manual supplement fixes that). The point generation system for characters, while fine, is a little unwieldy (you end up juggling thousands of character points). Licensing issues meant that photos from the films were unavailable and that SPECTRE could not be used. This is not a huge issue (many of the movies featured non-Spectre villains) and the game substitutes a stand-in agency, Tarot, but it is a minor irritation to some readers.

    The technology and references date the book to the 80s, but it would be fairly trivial to update it to the present-day Bonds or another spy genre game.

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    Rabu, 07 September 2011

    [J332.Ebook] Free Ebook Implementing Semantic Web Services: The SESA FrameworkFrom Springer

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    Implementing Semantic Web Services: The SESA FrameworkFrom Springer

    In this book, Dieter Fensel and his qualified team lay the foundation for understanding the Semantic Web Services infrastructure, aimed at eliminating human intervention and thus allowing for seamless integration of information systems. They focus on the currently most advanced SWS infrastructure, namely SESA and related work such as the Web Services Execution Environment (WSMX) activities and the Semantic Execution Environment (OASIS SEE TC) standardization effort.

    • Sales Rank: #14726995 in Books
    • Published on: 2010-10-19
    • Released on: 2010-10-19
    • Original language: English
    • Number of items: 1
    • Dimensions: 9.00" h x .77" w x 6.00" l, 1.05 pounds
    • Binding: Paperback
    • 322 pages

    From the Back Cover

    Service-oriented computing has become one of the predominant factors in IT research and development efforts over the last few years. In spite of several standardization efforts that advanced from research labs into industrial-strength technologies and tools, there is still much human effort required in the process of finding and executing Web services.

    Here, Dieter Fensel and his team lay the foundation for understanding the Semantic Web Services infrastructure, aimed at eliminating human intervention and thus allowing for seamless integration of information systems. They focus on the currently most advanced SWS infrastructure, namely SESA and related work such as the Web Services Execution Environment (WSMX) activities and the Semantic Execution Environment (OASIS SEE TC) standardization effort. Their book is divided into four parts: Part I provides an introduction to the field and its history, covering basic Web technologies and the state of research and standardization in the Semantic Web field. Part II presents the SESA architecture. The authors detail its building blocks and show how they are consolidated into a coherent software architecture that can be used as a blueprint for implementation. Part III gives more insight into middleware services, describing the necessary conceptual functionality that is imposed on the architecture through the basic principles. Each such functionality is realized using a number of so-called middleware services. Finally, Part IV shows how the SESA architecture can be applied to real-world scenarios, and provides an overview of compatible and related systems.

    The book targets professionals as well as academic and industrial researchers working on various aspects of semantic integration of distributed information systems. They will learn how to apply the Semantic Web Services infrastructure to automate and semi-automate tasks, by using existing integration technologies. In addition, the book is also suitable for advanced graduate students enrolled in courses covering knowledge management, the Semantic Web, or integration of information systems, as it will educate them about basic technologies for Semantic Web Services and general issues related to integration of information systems.

    About the Author

    Dieter Fensel is the Scientific Director of the Digital Enterprise Research Institute (DERI) at the National University of Ireland, Galway�since 2003, and the Director of the Digital Enterprise Research Institute (DERI) at the Leopold Franzens University of Innsbruck, Austria,�since 2006. His current research interests are around the usage of semantics in 21st century computer science.�Dieter published numerous books and papers about ontologies, the Semantic Web, and Semantic Web Services for more than a decade.

    Michal Zaremba is a researcher with DERI, working as system architect and developer in Semantic Web service systems and also leading the Semantic Execution Environment cluster. He is a founding member of the WSMO and WSMX working groups and member of the Semantic Web services Interest Group (SWSI) and the Semantic Web services Architecture Committee (SWSA). Michal is a chair of the Semantic Execution Environment (SEE) Technical Committee (TC) and has been an observer to several other TCs, as well as a contributor to the open source implementation of the ebXML registry/repository. His current research interests include Semantic Web Services, eBusiness, Enterprise Application Integration, B2B Integration as well as Business Process Management.

    Mick Kerrigan is a PhD researcher in the Digital Enterprise Research Institute (DERI) located in Leopold-Franz University Innsbruck, Austria. Over the last year he has been primarily involved in the WSMX working group focusing on front-end tools for Semantic Web Services. The primary output of his work has been the Web Service Modeling Toolkit, a collection of tools for Semantic Web Services, focusing on tools for creating and managing WSMO descriptions. Mick is also a contributor to and the secretary of the OASIS Semantic Execution Environment technical committee (SEE TC).

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